![]() ![]() You can use it for simple things like timers, switches, buttons. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. You can do anything from simple elevators, sliding or rotating doors, to complex cranes. Comprehensive Rail & Logic Systems - Use the rail system to build moving parts.Modular Weapon Systems - Combine weapon systems for countless configurations of weapons.Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates. Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases.Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options. Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive.Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.ĭive into your own unique universe, and choose your path.# Key Features: the universe is yours.īuilt for scalability to facilitate massive fully interactable objects, almost anything is possible. The universe is a vast, mystical, beautiful, awe-inspiring place. Create warp gates and network the universe at your front door. Trade and make a fortune, mass produce materials in gigantic factories. Equip your ships with completely customisable weapons and conquer the galaxy. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Create your own ships, explore new galaxies, stars and planets. File:Death Star Core.A voxel-based 3D sandbox set in the never-ending darkness of space.įile:SD Docking Unit.png SD Docking Unit.File:SD Hct xm3.4 Power.png SD Hct xm3.4 Power.File:SD-BB Missile Array.png SD-BB Missile Array.File:SD KB Missile Array.png SD KB Missile Array. ![]() File:Cannon Computer.png Cannon Computer.One key thing to remember is that without running a jammer at the same time, you will still have a targeting marker on your ship.įile:Missile Computer.png Missile Computer This means an effective energy system is required. However, to cloak a ship requires 100 energy per second for each block. WARNING: using cloaks will take a lot of power it is recommended that you optimism your power for fast recharge and actual large amount of power.Ī single Cloaker is currently needed to cloak a ship. ![]() Though it may be possible with a proper power setup and cloaks for your to stay cloaked indefinitely, the bigger the ship, the more cloaks needed as well as power. This device temporarily cloaks your ship, making it invisible against other entities for a limited amount of time. It's radar marker will still appear, and turrets, Heat-Seeking Missiles and Lock-on Missiles will still be able to target it. The Cloaker is a device that hides your ship from visible detection. ![]()
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